Implement buffering
To minimize latency (at the cost of jitter), scrcpy always displays a frame as soon as it available, without waiting. However, when recording (--record), it still writes the captured timestamps to the output file, so that the recorded file can be played correctly without jitter. Some real-time use cases might benefit from adding a small latency to compensate for jitter too. For example, few tens of seconds of latency for live-streaming are not important, but jitter is noticeable. Therefore, implement a buffering mechanism (disabled by default) to add a configurable latency delay. PR #2417 <https://github.com/Genymobile/scrcpy/issues/2417>
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@@ -1,35 +1,44 @@
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#include "video_buffer.h"
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#include <assert.h>
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#include <stdlib.h>
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#include <libavutil/avutil.h>
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#include <libavformat/avformat.h>
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#include "util/log.h"
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bool
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sc_video_buffer_init(struct sc_video_buffer *vb,
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const struct sc_video_buffer_callbacks *cbs,
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void *cbs_userdata) {
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bool ok = sc_frame_buffer_init(&vb->fb);
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if (!ok) {
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return false;
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static struct sc_video_buffer_frame *
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sc_video_buffer_frame_new(const AVFrame *frame) {
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struct sc_video_buffer_frame *vb_frame = malloc(sizeof(*vb_frame));
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if (!vb_frame) {
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return NULL;
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}
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assert(cbs);
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assert(cbs->on_new_frame);
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vb_frame->frame = av_frame_alloc();
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if (!vb_frame->frame) {
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free(vb_frame);
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return NULL;
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}
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vb->cbs = cbs;
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vb->cbs_userdata = cbs_userdata;
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return true;
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if (av_frame_ref(vb_frame->frame, frame)) {
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av_frame_free(&vb_frame->frame);
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free(vb_frame);
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return NULL;
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}
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return vb_frame;
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}
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void
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sc_video_buffer_destroy(struct sc_video_buffer *vb) {
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sc_frame_buffer_destroy(&vb->fb);
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static void
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sc_video_buffer_frame_delete(struct sc_video_buffer_frame *vb_frame) {
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av_frame_unref(vb_frame->frame);
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av_frame_free(&vb_frame->frame);
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free(vb_frame);
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}
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bool
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sc_video_buffer_push(struct sc_video_buffer *vb, const AVFrame *frame) {
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static bool
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sc_video_buffer_offer(struct sc_video_buffer *vb, const AVFrame *frame) {
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bool previous_skipped;
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bool ok = sc_frame_buffer_push(&vb->fb, frame, &previous_skipped);
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if (!ok) {
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@@ -40,6 +49,196 @@ sc_video_buffer_push(struct sc_video_buffer *vb, const AVFrame *frame) {
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return true;
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}
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static int
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run_buffering(void *data) {
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struct sc_video_buffer *vb = data;
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assert(vb->buffering_time > 0);
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for (;;) {
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sc_mutex_lock(&vb->b.mutex);
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while (!vb->b.stopped && sc_queue_is_empty(&vb->b.queue)) {
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sc_cond_wait(&vb->b.queue_cond, &vb->b.mutex);
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}
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if (vb->b.stopped) {
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sc_mutex_unlock(&vb->b.mutex);
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goto stopped;
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}
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struct sc_video_buffer_frame *vb_frame;
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sc_queue_take(&vb->b.queue, next, &vb_frame);
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sc_tick max_deadline = sc_tick_now() + vb->buffering_time;
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// PTS (written by the server) are expressed in microseconds
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sc_tick pts = SC_TICK_TO_US(vb_frame->frame->pts);
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bool timed_out = false;
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while (!vb->b.stopped && !timed_out) {
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sc_tick deadline = sc_clock_to_system_time(&vb->b.clock, pts)
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+ vb->buffering_time;
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if (deadline > max_deadline) {
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deadline = max_deadline;
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}
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timed_out =
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!sc_cond_timedwait(&vb->b.wait_cond, &vb->b.mutex, deadline);
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}
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if (vb->b.stopped) {
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sc_video_buffer_frame_delete(vb_frame);
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sc_mutex_unlock(&vb->b.mutex);
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goto stopped;
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}
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sc_mutex_unlock(&vb->b.mutex);
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sc_video_buffer_offer(vb, vb_frame->frame);
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sc_video_buffer_frame_delete(vb_frame);
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}
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stopped:
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// Flush queue
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while (!sc_queue_is_empty(&vb->b.queue)) {
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struct sc_video_buffer_frame *vb_frame;
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sc_queue_take(&vb->b.queue, next, &vb_frame);
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sc_video_buffer_frame_delete(vb_frame);
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}
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LOGD("Buffering thread ended");
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return 0;
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}
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bool
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sc_video_buffer_init(struct sc_video_buffer *vb, sc_tick buffering_time,
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const struct sc_video_buffer_callbacks *cbs,
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void *cbs_userdata) {
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bool ok = sc_frame_buffer_init(&vb->fb);
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if (!ok) {
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return false;
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}
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assert(buffering_time >= 0);
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if (buffering_time) {
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ok = sc_mutex_init(&vb->b.mutex);
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if (!ok) {
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LOGC("Could not create mutex");
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sc_frame_buffer_destroy(&vb->fb);
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return false;
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}
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ok = sc_cond_init(&vb->b.queue_cond);
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if (!ok) {
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LOGC("Could not create cond");
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sc_mutex_destroy(&vb->b.mutex);
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sc_frame_buffer_destroy(&vb->fb);
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return false;
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}
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ok = sc_cond_init(&vb->b.wait_cond);
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if (!ok) {
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LOGC("Could not create wait cond");
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sc_cond_destroy(&vb->b.queue_cond);
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sc_mutex_destroy(&vb->b.mutex);
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sc_frame_buffer_destroy(&vb->fb);
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return false;
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}
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sc_clock_init(&vb->b.clock);
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sc_queue_init(&vb->b.queue);
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}
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assert(cbs);
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assert(cbs->on_new_frame);
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vb->buffering_time = buffering_time;
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vb->cbs = cbs;
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vb->cbs_userdata = cbs_userdata;
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return true;
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}
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bool
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sc_video_buffer_start(struct sc_video_buffer *vb) {
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if (vb->buffering_time) {
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bool ok =
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sc_thread_create(&vb->b.thread, run_buffering, "buffering", vb);
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if (!ok) {
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LOGE("Could not start buffering thread");
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return false;
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}
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}
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return true;
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}
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void
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sc_video_buffer_stop(struct sc_video_buffer *vb) {
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if (vb->buffering_time) {
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sc_mutex_lock(&vb->b.mutex);
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vb->b.stopped = true;
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sc_cond_signal(&vb->b.queue_cond);
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sc_cond_signal(&vb->b.wait_cond);
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sc_mutex_unlock(&vb->b.mutex);
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}
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}
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void
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sc_video_buffer_join(struct sc_video_buffer *vb) {
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if (vb->buffering_time) {
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sc_thread_join(&vb->b.thread, NULL);
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}
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}
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void
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sc_video_buffer_destroy(struct sc_video_buffer *vb) {
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sc_frame_buffer_destroy(&vb->fb);
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if (vb->buffering_time) {
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sc_cond_destroy(&vb->b.wait_cond);
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sc_cond_destroy(&vb->b.queue_cond);
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sc_mutex_destroy(&vb->b.mutex);
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}
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}
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bool
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sc_video_buffer_push(struct sc_video_buffer *vb, const AVFrame *frame) {
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if (!vb->buffering_time) {
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// No buffering
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return sc_video_buffer_offer(vb, frame);
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}
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sc_mutex_lock(&vb->b.mutex);
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sc_tick pts = SC_TICK_FROM_US(frame->pts);
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sc_clock_update(&vb->b.clock, sc_tick_now(), pts);
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sc_cond_signal(&vb->b.wait_cond);
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if (vb->b.clock.count == 1) {
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sc_mutex_unlock(&vb->b.mutex);
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// First frame, offer it immediately, for two reasons:
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// - not to delay the opening of the scrcpy window
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// - the buffering estimation needs at least two clock points, so it
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// could not handle the first frame
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return sc_video_buffer_offer(vb, frame);
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}
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struct sc_video_buffer_frame *vb_frame = sc_video_buffer_frame_new(frame);
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if (!vb_frame) {
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sc_mutex_unlock(&vb->b.mutex);
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LOGE("Could not allocate frame");
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return false;
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}
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sc_queue_push(&vb->b.queue, next, vb_frame);
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sc_cond_signal(&vb->b.queue_cond);
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sc_mutex_unlock(&vb->b.mutex);
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return true;
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}
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void
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sc_video_buffer_consume(struct sc_video_buffer *vb, AVFrame *dst) {
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sc_frame_buffer_consume(&vb->fb, dst);
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