Do not duplicate relative mouse mode state

The relative mouse mode is tracked by SDL, and accessible via
SDL_GetRelativeMouseMode().

This is more robust in case SDL changes the relative mouse mode on its
own.
This commit is contained in:
Romain Vimont
2022-02-09 21:06:16 +01:00
parent 43ae418752
commit 7848a387c8
4 changed files with 34 additions and 27 deletions

View File

@@ -18,7 +18,6 @@ struct sc_screen_otg {
SDL_Texture *texture;
// See equivalent mechanism in screen.h
bool mouse_captured;
SDL_Keycode mouse_capture_key_pressed;
};