Do not duplicate relative mouse mode state
The relative mouse mode is tracked by SDL, and accessible via SDL_GetRelativeMouseMode(). This is more robust in case SDL changes the relative mouse mode on its own.
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@@ -18,7 +18,6 @@ struct sc_screen_otg {
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SDL_Texture *texture;
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// See equivalent mechanism in screen.h
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bool mouse_captured;
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SDL_Keycode mouse_capture_key_pressed;
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};
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