Do not duplicate relative mouse mode state
The relative mouse mode is tracked by SDL, and accessible via SDL_GetRelativeMouseMode(). This is more robust in case SDL changes the relative mouse mode on its own.
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@@ -60,7 +60,6 @@ struct sc_screen {
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bool event_failed; // in case SDL_PushEvent() returned an error
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bool mouse_captured; // only relevant in relative mouse mode
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// To enable/disable mouse capture, a mouse capture key (LALT, LGUI or
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// RGUI) must be pressed. This variable tracks the pressed capture key.
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SDL_Keycode mouse_capture_key_pressed;
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