Provide device info directly on server connection
This avoids to retrieve them in a separate step.
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@@ -464,8 +464,28 @@ error:
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return false;
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}
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static bool
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device_read_info(socket_t device_socket, char *device_name, struct size *size) {
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unsigned char buf[DEVICE_NAME_FIELD_LENGTH + 4];
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int r = net_recv_all(device_socket, buf, sizeof(buf));
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if (r < DEVICE_NAME_FIELD_LENGTH + 4) {
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LOGE("Could not retrieve device information");
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return false;
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}
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// in case the client sends garbage
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buf[DEVICE_NAME_FIELD_LENGTH - 1] = '\0';
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// strcpy is safe here, since name contains at least
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// DEVICE_NAME_FIELD_LENGTH bytes and strlen(buf) < DEVICE_NAME_FIELD_LENGTH
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strcpy(device_name, (char *) buf);
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size->width = (buf[DEVICE_NAME_FIELD_LENGTH] << 8)
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| buf[DEVICE_NAME_FIELD_LENGTH + 1];
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size->height = (buf[DEVICE_NAME_FIELD_LENGTH + 2] << 8)
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| buf[DEVICE_NAME_FIELD_LENGTH + 3];
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return true;
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}
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bool
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server_connect_to(struct server *server) {
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server_connect_to(struct server *server, char *device_name, struct size *size) {
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if (!server->tunnel_forward) {
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server->video_socket = net_accept(server->server_socket);
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if (server->video_socket == INVALID_SOCKET) {
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@@ -505,7 +525,8 @@ server_connect_to(struct server *server) {
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disable_tunnel(server); // ignore failure
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server->tunnel_enabled = false;
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return true;
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// The sockets will be closed on stop if device_read_info() fails
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return device_read_info(server->video_socket, device_name, size);
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}
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void
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