Merge mouse and touch events

Both are handled the very same way on the device.
This commit is contained in:
Romain Vimont
2019-10-03 20:14:12 +02:00
parent 7e1d52c119
commit 6220456def
9 changed files with 48 additions and 133 deletions

View File

@@ -128,15 +128,6 @@ convert_keycode(SDL_Keycode from, enum android_keycode *to, uint16_t mod) {
}
}
static bool
convert_mouse_action(SDL_EventType from, enum android_motionevent_action *to) {
switch (from) {
MAP(SDL_MOUSEBUTTONDOWN, AMOTION_EVENT_ACTION_DOWN);
MAP(SDL_MOUSEBUTTONUP, AMOTION_EVENT_ACTION_UP);
FAIL;
}
}
static enum android_motionevent_buttons
convert_mouse_buttons(uint32_t state) {
enum android_motionevent_buttons buttons = 0;
@@ -176,20 +167,31 @@ convert_input_key(const SDL_KeyboardEvent *from, struct control_msg *to) {
return true;
}
static bool
convert_mouse_action(SDL_EventType from, enum android_motionevent_action *to) {
switch (from) {
MAP(SDL_MOUSEBUTTONDOWN, AMOTION_EVENT_ACTION_DOWN);
MAP(SDL_MOUSEBUTTONUP, AMOTION_EVENT_ACTION_UP);
FAIL;
}
}
bool
convert_mouse_button(const SDL_MouseButtonEvent *from, struct size screen_size,
struct control_msg *to) {
to->type = CONTROL_MSG_TYPE_INJECT_MOUSE_EVENT;
to->type = CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT;
if (!convert_mouse_action(from->type, &to->inject_mouse_event.action)) {
if (!convert_mouse_action(from->type, &to->inject_touch_event.action)) {
return false;
}
to->inject_mouse_event.buttons =
to->inject_touch_event.pointer_id = POINTER_ID_MOUSE;
to->inject_touch_event.position.screen_size = screen_size;
to->inject_touch_event.position.point.x = from->x;
to->inject_touch_event.position.point.y = from->y;
to->inject_touch_event.pressure = 1.f;
to->inject_touch_event.buttons =
convert_mouse_buttons(SDL_BUTTON(from->button));
to->inject_mouse_event.position.screen_size = screen_size;
to->inject_mouse_event.position.point.x = from->x;
to->inject_mouse_event.position.point.y = from->y;
return true;
}
@@ -197,12 +199,14 @@ convert_mouse_button(const SDL_MouseButtonEvent *from, struct size screen_size,
bool
convert_mouse_motion(const SDL_MouseMotionEvent *from, struct size screen_size,
struct control_msg *to) {
to->type = CONTROL_MSG_TYPE_INJECT_MOUSE_EVENT;
to->inject_mouse_event.action = AMOTION_EVENT_ACTION_MOVE;
to->inject_mouse_event.buttons = convert_mouse_buttons(from->state);
to->inject_mouse_event.position.screen_size = screen_size;
to->inject_mouse_event.position.point.x = from->x;
to->inject_mouse_event.position.point.y = from->y;
to->type = CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT;
to->inject_touch_event.action = AMOTION_EVENT_ACTION_MOVE;
to->inject_touch_event.pointer_id = POINTER_ID_MOUSE;
to->inject_touch_event.position.screen_size = screen_size;
to->inject_touch_event.position.point.x = from->x;
to->inject_touch_event.position.point.y = from->y;
to->inject_touch_event.pressure = 1.f;
to->inject_touch_event.buttons = convert_mouse_buttons(from->state);
return true;
}
@@ -232,6 +236,7 @@ convert_touch(const SDL_TouchFingerEvent *from, struct size screen_size,
to->inject_touch_event.position.point.x = from->x * screen_size.width;
to->inject_touch_event.position.point.y = from->y * screen_size.height;
to->inject_touch_event.pressure = from->pressure;
to->inject_touch_event.buttons = 0;
return true;
}