Merge mouse and touch events
Both are handled the very same way on the device.
This commit is contained in:
@@ -49,11 +49,6 @@ control_msg_serialize(const struct control_msg *msg, unsigned char *buf) {
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CONTROL_MSG_TEXT_MAX_LENGTH, &buf[1]);
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return 1 + len;
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}
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case CONTROL_MSG_TYPE_INJECT_MOUSE_EVENT:
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buf[1] = msg->inject_mouse_event.action;
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buffer_write32be(&buf[2], msg->inject_mouse_event.buttons);
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write_position(&buf[6], &msg->inject_mouse_event.position);
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return 18;
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case CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT:
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buf[1] = msg->inject_touch_event.action;
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buffer_write64be(&buf[2], msg->inject_touch_event.pointer_id);
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@@ -61,7 +56,8 @@ control_msg_serialize(const struct control_msg *msg, unsigned char *buf) {
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uint16_t pressure =
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to_fixed_point_16(msg->inject_touch_event.pressure);
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buffer_write16be(&buf[22], pressure);
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return 24;
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buffer_write32be(&buf[24], msg->inject_touch_event.buttons);
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return 28;
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case CONTROL_MSG_TYPE_INJECT_SCROLL_EVENT:
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write_position(&buf[1], &msg->inject_scroll_event.position);
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buffer_write32be(&buf[13],
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@@ -15,10 +15,11 @@
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#define CONTROL_MSG_SERIALIZED_MAX_SIZE \
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(3 + CONTROL_MSG_CLIPBOARD_TEXT_MAX_LENGTH)
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#define POINTER_ID_MOUSE UINT64_C(-1);
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enum control_msg_type {
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CONTROL_MSG_TYPE_INJECT_KEYCODE,
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CONTROL_MSG_TYPE_INJECT_TEXT,
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CONTROL_MSG_TYPE_INJECT_MOUSE_EVENT,
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CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT,
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CONTROL_MSG_TYPE_INJECT_SCROLL_EVENT,
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CONTROL_MSG_TYPE_BACK_OR_SCREEN_ON,
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@@ -49,10 +50,6 @@ struct control_msg {
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struct {
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enum android_motionevent_action action;
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enum android_motionevent_buttons buttons;
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struct position position;
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} inject_mouse_event;
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struct {
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enum android_motionevent_action action;
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uint64_t pointer_id;
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struct position position;
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float pressure;
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@@ -128,15 +128,6 @@ convert_keycode(SDL_Keycode from, enum android_keycode *to, uint16_t mod) {
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}
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}
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static bool
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convert_mouse_action(SDL_EventType from, enum android_motionevent_action *to) {
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switch (from) {
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MAP(SDL_MOUSEBUTTONDOWN, AMOTION_EVENT_ACTION_DOWN);
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MAP(SDL_MOUSEBUTTONUP, AMOTION_EVENT_ACTION_UP);
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FAIL;
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}
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}
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static enum android_motionevent_buttons
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convert_mouse_buttons(uint32_t state) {
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enum android_motionevent_buttons buttons = 0;
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@@ -176,20 +167,31 @@ convert_input_key(const SDL_KeyboardEvent *from, struct control_msg *to) {
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return true;
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}
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static bool
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convert_mouse_action(SDL_EventType from, enum android_motionevent_action *to) {
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switch (from) {
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MAP(SDL_MOUSEBUTTONDOWN, AMOTION_EVENT_ACTION_DOWN);
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MAP(SDL_MOUSEBUTTONUP, AMOTION_EVENT_ACTION_UP);
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FAIL;
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}
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}
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bool
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convert_mouse_button(const SDL_MouseButtonEvent *from, struct size screen_size,
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struct control_msg *to) {
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to->type = CONTROL_MSG_TYPE_INJECT_MOUSE_EVENT;
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to->type = CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT;
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if (!convert_mouse_action(from->type, &to->inject_mouse_event.action)) {
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if (!convert_mouse_action(from->type, &to->inject_touch_event.action)) {
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return false;
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}
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to->inject_mouse_event.buttons =
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to->inject_touch_event.pointer_id = POINTER_ID_MOUSE;
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to->inject_touch_event.position.screen_size = screen_size;
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to->inject_touch_event.position.point.x = from->x;
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to->inject_touch_event.position.point.y = from->y;
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to->inject_touch_event.pressure = 1.f;
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to->inject_touch_event.buttons =
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convert_mouse_buttons(SDL_BUTTON(from->button));
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to->inject_mouse_event.position.screen_size = screen_size;
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to->inject_mouse_event.position.point.x = from->x;
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to->inject_mouse_event.position.point.y = from->y;
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return true;
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}
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@@ -197,12 +199,14 @@ convert_mouse_button(const SDL_MouseButtonEvent *from, struct size screen_size,
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bool
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convert_mouse_motion(const SDL_MouseMotionEvent *from, struct size screen_size,
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struct control_msg *to) {
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to->type = CONTROL_MSG_TYPE_INJECT_MOUSE_EVENT;
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to->inject_mouse_event.action = AMOTION_EVENT_ACTION_MOVE;
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to->inject_mouse_event.buttons = convert_mouse_buttons(from->state);
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to->inject_mouse_event.position.screen_size = screen_size;
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to->inject_mouse_event.position.point.x = from->x;
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to->inject_mouse_event.position.point.y = from->y;
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to->type = CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT;
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to->inject_touch_event.action = AMOTION_EVENT_ACTION_MOVE;
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to->inject_touch_event.pointer_id = POINTER_ID_MOUSE;
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to->inject_touch_event.position.screen_size = screen_size;
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to->inject_touch_event.position.point.x = from->x;
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to->inject_touch_event.position.point.y = from->y;
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to->inject_touch_event.pressure = 1.f;
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to->inject_touch_event.buttons = convert_mouse_buttons(from->state);
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return true;
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}
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@@ -232,6 +236,7 @@ convert_touch(const SDL_TouchFingerEvent *from, struct size screen_size,
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to->inject_touch_event.position.point.x = from->x * screen_size.width;
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to->inject_touch_event.position.point.y = from->y * screen_size.height;
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to->inject_touch_event.pressure = from->pressure;
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to->inject_touch_event.buttons = 0;
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return true;
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}
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