Remove LOGC()

It is not clear when to use LOGC() rather than LOGE(). Always use
LOGE().

Moreover, enum sc_log_level has no "critical" log level.
This commit is contained in:
Romain Vimont
2022-02-05 14:06:03 +01:00
parent f20137d2ac
commit 61b6324ee9
14 changed files with 23 additions and 24 deletions

View File

@@ -423,14 +423,14 @@ sc_screen_init(struct sc_screen *screen,
screen->window =
SDL_CreateWindow(params->window_title, 0, 0, 0, 0, window_flags);
if (!screen->window) {
LOGC("Could not create window: %s", SDL_GetError());
LOGE("Could not create window: %s", SDL_GetError());
goto error_destroy_fps_counter;
}
screen->renderer = SDL_CreateRenderer(screen->window, -1,
SDL_RENDERER_ACCELERATED);
if (!screen->renderer) {
LOGC("Could not create renderer: %s", SDL_GetError());
LOGE("Could not create renderer: %s", SDL_GetError());
goto error_destroy_window;
}
@@ -479,7 +479,7 @@ sc_screen_init(struct sc_screen *screen,
params->frame_size.height);
screen->texture = create_texture(screen);
if (!screen->texture) {
LOGC("Could not create texture: %s", SDL_GetError());
LOGE("Could not create texture: %s", SDL_GetError());
goto error_destroy_renderer;
}
@@ -666,7 +666,7 @@ prepare_for_frame(struct sc_screen *screen, struct sc_size new_frame_size) {
screen->frame_size.width, screen->frame_size.height);
screen->texture = create_texture(screen);
if (!screen->texture) {
LOGC("Could not create texture: %s", SDL_GetError());
LOGE("Could not create texture: %s", SDL_GetError());
return false;
}
}