Fix v4l2 data race
The v4l2_sink implementation directly read the internal video_buffer field "pending_frame_consumed", which is protected by the internal video_buffer mutex. But this mutex was not locked, so reads were racy. Lock using the v4l2_sink mutex in addition, and use a separate field to avoid depending on the video_buffer internal data.
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@@ -22,6 +22,7 @@ struct sc_v4l2_sink {
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sc_thread thread;
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sc_mutex mutex;
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sc_cond cond;
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bool has_frame;
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bool stopped;
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bool header_written;
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