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30
app/src/netutil.c
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30
app/src/netutil.c
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#include "netutil.h"
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#include <SDL2/SDL_net.h>
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// contrary to SDLNet_TCP_Send and SDLNet_TCP_Recv, SDLNet_TCP_Accept is non-blocking
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// so we need to block before calling it
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TCPsocket blocking_accept(TCPsocket server_socket) {
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SDLNet_SocketSet set = SDLNet_AllocSocketSet(1);
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if (!set) {
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SDL_LogCritical(SDL_LOG_CATEGORY_SYSTEM, "Could not allocate socket set");
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return NULL;
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}
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if (SDLNet_TCP_AddSocket(set, server_socket) == -1) {
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SDL_LogCritical(SDL_LOG_CATEGORY_SYSTEM, "Could not add socket to set");
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SDLNet_FreeSocketSet(set);
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return NULL;
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}
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// timeout is (2^32-1) milliseconds, this should be sufficient
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if (SDLNet_CheckSockets(set, -1) != 1) {
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SDL_LogError(SDL_LOG_CATEGORY_SYSTEM, "Could not check socket: %s", SDL_GetError());
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SDLNet_FreeSocketSet(set);
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return NULL;
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}
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SDLNet_FreeSocketSet(set);
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return SDLNet_TCP_Accept(server_socket);
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}
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