Replace SDL_Atomic by stdatomic from C11
There is no reason to use SDL atomics.
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@@ -23,7 +23,7 @@ fps_counter_init(struct fps_counter *counter) {
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}
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counter->thread = NULL;
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SDL_AtomicSet(&counter->started, 0);
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atomic_init(&counter->started, 0);
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// no need to initialize the other fields, they are unused until started
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return true;
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@@ -35,6 +35,16 @@ fps_counter_destroy(struct fps_counter *counter) {
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SDL_DestroyMutex(counter->mutex);
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}
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static inline bool
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is_started(struct fps_counter *counter) {
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return atomic_load_explicit(&counter->started, memory_order_acquire);
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}
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static inline void
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set_started(struct fps_counter *counter, bool started) {
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atomic_store_explicit(&counter->started, started, memory_order_release);
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}
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// must be called with mutex locked
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static void
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display_fps(struct fps_counter *counter) {
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@@ -70,10 +80,10 @@ run_fps_counter(void *data) {
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mutex_lock(counter->mutex);
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while (!counter->interrupted) {
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while (!counter->interrupted && !SDL_AtomicGet(&counter->started)) {
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while (!counter->interrupted && !is_started(counter)) {
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cond_wait(counter->state_cond, counter->mutex);
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}
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while (!counter->interrupted && SDL_AtomicGet(&counter->started)) {
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while (!counter->interrupted && is_started(counter)) {
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uint32_t now = SDL_GetTicks();
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check_interval_expired(counter, now);
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@@ -96,7 +106,7 @@ fps_counter_start(struct fps_counter *counter) {
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counter->nr_skipped = 0;
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mutex_unlock(counter->mutex);
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SDL_AtomicSet(&counter->started, 1);
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set_started(counter, true);
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cond_signal(counter->state_cond);
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// counter->thread is always accessed from the same thread, no need to lock
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@@ -114,13 +124,13 @@ fps_counter_start(struct fps_counter *counter) {
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void
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fps_counter_stop(struct fps_counter *counter) {
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SDL_AtomicSet(&counter->started, 0);
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set_started(counter, false);
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cond_signal(counter->state_cond);
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}
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bool
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fps_counter_is_started(struct fps_counter *counter) {
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return SDL_AtomicGet(&counter->started);
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return is_started(counter);
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}
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void
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@@ -145,7 +155,7 @@ fps_counter_join(struct fps_counter *counter) {
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void
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fps_counter_add_rendered_frame(struct fps_counter *counter) {
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if (!SDL_AtomicGet(&counter->started)) {
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if (!is_started(counter)) {
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return;
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}
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@@ -158,7 +168,7 @@ fps_counter_add_rendered_frame(struct fps_counter *counter) {
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void
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fps_counter_add_skipped_frame(struct fps_counter *counter) {
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if (!SDL_AtomicGet(&counter->started)) {
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if (!is_started(counter)) {
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return;
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}
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