Replace SDL_assert() by assert()
SDL_assert() open a dialog on assertion failure. There is no reason not to use assert() directly.
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@@ -1,5 +1,6 @@
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#include "screen.h"
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#include <assert.h>
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#include <string.h>
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#include <SDL2/SDL.h>
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@@ -110,7 +111,7 @@ get_optimal_size(struct size current_size, struct size frame_size) {
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}
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// w and h must fit into 16 bits
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SDL_assert_release(w < 0x10000 && h < 0x10000);
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assert(w < 0x10000 && h < 0x10000);
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return (struct size) {w, h};
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}
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@@ -392,8 +393,8 @@ screen_handle_window_event(struct screen *screen,
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break;
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case SDL_WINDOWEVENT_MAXIMIZED:
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// The backup size must be non-nul.
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SDL_assert(screen->windowed_window_size_backup.width);
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SDL_assert(screen->windowed_window_size_backup.height);
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assert(screen->windowed_window_size_backup.width);
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assert(screen->windowed_window_size_backup.height);
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// Revert the last size, it was updated while screen was maximized.
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screen->windowed_window_size = screen->windowed_window_size_backup;
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#ifdef DEBUG
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