Add audio player
Play the decoded audio using SDL. The audio player frame sink receives the audio frames, resample them and write them to a byte buffer (introduced by this commit). On SDL audio callback (from an internal SDL thread), copy samples from this byte buffer to the SDL audio buffer. The byte buffer is protected by the SDL_AudioDeviceLock(), but it has been designed so that the producer and the consumer may write and read in parallel, provided that they don't access the same slices of the ring-buffer buffer. PR #3757 <https://github.com/Genymobile/scrcpy/pull/3757> Co-authored-by: Simon Chan <1330321+yume-chan@users.noreply.github.com>
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BUILD.md
4
BUILD.md
@@ -15,7 +15,7 @@ First, you need to install the required packages:
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sudo apt install ffmpeg libsdl2-2.0-0 adb wget \
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gcc git pkg-config meson ninja-build libsdl2-dev \
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libavcodec-dev libavdevice-dev libavformat-dev libavutil-dev \
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libusb-1.0-0 libusb-1.0-0-dev
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libswresample-dev libusb-1.0-0 libusb-1.0-0-dev
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```
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Then clone the repo and execute the installation script
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@@ -94,7 +94,7 @@ sudo apt install ffmpeg libsdl2-2.0-0 adb libusb-1.0-0
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# client build dependencies
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sudo apt install gcc git pkg-config meson ninja-build libsdl2-dev \
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libavcodec-dev libavdevice-dev libavformat-dev libavutil-dev \
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libusb-1.0-0-dev
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libswresample-dev libusb-1.0-0-dev
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# server build dependencies
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sudo apt install openjdk-11-jdk
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