Add audio player

Play the decoded audio using SDL.

The audio player frame sink receives the audio frames, resample them
and write them to a byte buffer (introduced by this commit).

On SDL audio callback (from an internal SDL thread), copy samples from
this byte buffer to the SDL audio buffer.

The byte buffer is protected by the SDL_AudioDeviceLock(), but it has
been designed so that the producer and the consumer may write and read
in parallel, provided that they don't access the same slices of the
ring-buffer buffer.

PR #3757 <https://github.com/Genymobile/scrcpy/pull/3757>

Co-authored-by: Simon Chan <1330321+yume-chan@users.noreply.github.com>
This commit is contained in:
Romain Vimont
2023-03-03 00:43:20 +01:00
parent 1fc03c73b1
commit 5105824d59
8 changed files with 519 additions and 5 deletions

View File

@@ -15,7 +15,7 @@ First, you need to install the required packages:
sudo apt install ffmpeg libsdl2-2.0-0 adb wget \
gcc git pkg-config meson ninja-build libsdl2-dev \
libavcodec-dev libavdevice-dev libavformat-dev libavutil-dev \
libusb-1.0-0 libusb-1.0-0-dev
libswresample-dev libusb-1.0-0 libusb-1.0-0-dev
```
Then clone the repo and execute the installation script
@@ -94,7 +94,7 @@ sudo apt install ffmpeg libsdl2-2.0-0 adb libusb-1.0-0
# client build dependencies
sudo apt install gcc git pkg-config meson ninja-build libsdl2-dev \
libavcodec-dev libavdevice-dev libavformat-dev libavutil-dev \
libusb-1.0-0-dev
libswresample-dev libusb-1.0-0-dev
# server build dependencies
sudo apt install openjdk-11-jdk