Handle screen-related events from screen.c
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@@ -91,10 +91,6 @@ screen_show_window(struct screen *screen);
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void
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screen_destroy(struct screen *screen);
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// resize if necessary and write the rendered frame into the texture
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bool
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screen_update_frame(struct screen *screen);
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// render the texture to the renderer
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//
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// Set the update_content_rect flag if the window or content size may have
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@@ -118,9 +114,9 @@ screen_resize_to_pixel_perfect(struct screen *screen);
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void
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screen_set_rotation(struct screen *screen, unsigned rotation);
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// react to window events
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void
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screen_handle_window_event(struct screen *screen, const SDL_WindowEvent *event);
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// react to SDL events
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bool
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screen_handle_event(struct screen *screen, SDL_Event *event);
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// convert point from window coordinates to frame coordinates
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// x and y are expressed in pixels
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