Handle screen-related events from screen.c
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@@ -4,6 +4,7 @@
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#include <string.h>
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#include <SDL2/SDL.h>
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#include "events.h"
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#include "icon.xpm"
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#include "scrcpy.h"
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#include "tiny_xpm.h"
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@@ -446,7 +447,7 @@ update_texture(struct screen *screen, const AVFrame *frame) {
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}
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}
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bool
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static bool
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screen_update_frame(struct screen *screen) {
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const AVFrame *frame = video_buffer_take_rendering_frame(screen->vb);
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struct size new_frame_size = {frame->width, frame->height};
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@@ -540,7 +541,7 @@ screen_resize_to_pixel_perfect(struct screen *screen) {
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content_size.height);
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}
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void
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static void
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screen_handle_window_event(struct screen *screen,
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const SDL_WindowEvent *event) {
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switch (event->event) {
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@@ -567,6 +568,33 @@ screen_handle_window_event(struct screen *screen,
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}
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}
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bool
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screen_handle_event(struct screen *screen, SDL_Event *event) {
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switch (event->type) {
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case EVENT_NEW_FRAME:
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if (!screen->has_frame) {
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screen->has_frame = true;
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// this is the very first frame, show the window
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screen_show_window(screen);
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}
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bool ok = screen_update_frame(screen);
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if (!ok) {
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LOGW("Frame update failed\n");
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}
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return true;
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case SDL_WINDOWEVENT:
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if (!screen->has_frame) {
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// Do nothing
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return true;
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}
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screen_handle_window_event(screen, &event->window);
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return true;
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}
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return false;
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}
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struct point
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screen_convert_drawable_to_frame_coords(struct screen *screen,
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int32_t x, int32_t y) {
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