Use sc_ prefix for size, position and point
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@@ -27,13 +27,13 @@ struct screen {
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SDL_Renderer *renderer;
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SDL_Texture *texture;
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struct sc_opengl gl;
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struct size frame_size;
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struct size content_size; // rotated frame_size
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struct sc_size frame_size;
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struct sc_size content_size; // rotated frame_size
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bool resize_pending; // resize requested while fullscreen or maximized
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// The content size the last time the window was not maximized or
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// fullscreen (meaningful only when resize_pending is true)
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struct size windowed_content_size;
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struct sc_size windowed_content_size;
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// client rotation: 0, 1, 2 or 3 (x90 degrees counterclockwise)
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unsigned rotation;
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@@ -49,7 +49,7 @@ struct screen {
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struct screen_params {
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const char *window_title;
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struct size frame_size;
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struct sc_size frame_size;
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bool always_on_top;
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int16_t window_x;
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@@ -120,13 +120,13 @@ screen_handle_event(struct screen *screen, SDL_Event *event);
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// convert point from window coordinates to frame coordinates
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// x and y are expressed in pixels
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struct point
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struct sc_point
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screen_convert_window_to_frame_coords(struct screen *screen,
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int32_t x, int32_t y);
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// convert point from drawable coordinates to frame coordinates
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// x and y are expressed in pixels
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struct point
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struct sc_point
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screen_convert_drawable_to_frame_coords(struct screen *screen,
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int32_t x, int32_t y);
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