Notify new frames via callbacks
Currently, a frame is available to the consumer as soon as it is pushed by the producer (which can detect if the previous frame is skipped). Notify the new frames (and frame skipped) via callbacks instead. This paves the way to add (optional) buffering, which will introduce a delay between the time when the frame is produced and the time it is available to be consumed.
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@@ -12,17 +12,26 @@ typedef struct AVFrame AVFrame;
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struct sc_video_buffer {
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struct sc_frame_buffer fb;
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const struct sc_video_buffer_callbacks *cbs;
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void *cbs_userdata;
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};
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struct sc_video_buffer_callbacks {
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void (*on_new_frame)(struct sc_video_buffer *vb, bool previous_skipped,
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void *userdata);
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};
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bool
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sc_video_buffer_init(struct sc_video_buffer *vb);
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sc_video_buffer_init(struct sc_video_buffer *vb,
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const struct sc_video_buffer_callbacks *cbs,
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void *cbs_userdata);
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void
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sc_video_buffer_destroy(struct sc_video_buffer *vb);
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bool
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sc_video_buffer_push(struct sc_video_buffer *vb, const AVFrame *frame,
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bool *skipped);
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sc_video_buffer_push(struct sc_video_buffer *vb, const AVFrame *frame);
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void
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sc_video_buffer_consume(struct sc_video_buffer *vb, AVFrame *dst);
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