Notify new frames via callbacks
Currently, a frame is available to the consumer as soon as it is pushed by the producer (which can detect if the previous frame is skipped). Notify the new frames (and frame skipped) via callbacks instead. This paves the way to add (optional) buffering, which will introduce a delay between the time when the frame is produced and the time it is available to be consumed.
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@@ -274,14 +274,16 @@ screen_frame_sink_close(struct sc_frame_sink *sink) {
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static bool
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screen_frame_sink_push(struct sc_frame_sink *sink, const AVFrame *frame) {
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struct screen *screen = DOWNCAST(sink);
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return sc_video_buffer_push(&screen->vb, frame);
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}
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bool previous_frame_skipped;
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bool ok = sc_video_buffer_push(&screen->vb, frame, &previous_frame_skipped);
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if (!ok) {
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return false;
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}
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static void
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sc_video_buffer_on_new_frame(struct sc_video_buffer *vb, bool previous_skipped,
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void *userdata) {
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(void) vb;
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struct screen *screen = userdata;
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if (previous_frame_skipped) {
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if (previous_skipped) {
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fps_counter_add_skipped_frame(&screen->fps_counter);
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// The EVENT_NEW_FRAME triggered for the previous frame will consume
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// this new frame instead
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@@ -293,8 +295,6 @@ screen_frame_sink_push(struct sc_frame_sink *sink, const AVFrame *frame) {
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// Post the event on the UI thread
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SDL_PushEvent(&new_frame_event);
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}
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return true;
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}
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bool
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@@ -304,7 +304,11 @@ screen_init(struct screen *screen, const struct screen_params *params) {
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screen->fullscreen = false;
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screen->maximized = false;
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bool ok = sc_video_buffer_init(&screen->vb);
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static const struct sc_video_buffer_callbacks cbs = {
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.on_new_frame = sc_video_buffer_on_new_frame,
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};
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bool ok = sc_video_buffer_init(&screen->vb, &cbs, screen);
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if (!ok) {
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LOGE("Could not initialize video buffer");
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return false;
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