Add an audio demuxer

Add a demuxer which will read the stream from the audio socket.
This commit is contained in:
Romain Vimont
2023-02-06 10:33:47 +01:00
parent 8cf821471f
commit 3feae6d41b
2 changed files with 36 additions and 0 deletions

View File

@@ -23,6 +23,7 @@ sc_demuxer_to_avcodec_id(uint32_t codec_id) {
#define SC_CODEC_ID_H264 UINT32_C(0x68323634) // "h264" in ASCII
#define SC_CODEC_ID_H265 UINT32_C(0x68323635) // "h265" in ASCII
#define SC_CODEC_ID_AV1 UINT32_C(0x00617631) // "av1" in ASCII
#define SC_CODEC_ID_OPUS UINT32_C(0x6f707573) // "opus" in ASCII
switch (codec_id) {
case SC_CODEC_ID_H264:
return AV_CODEC_ID_H264;
@@ -30,6 +31,8 @@ sc_demuxer_to_avcodec_id(uint32_t codec_id) {
return AV_CODEC_ID_HEVC;
case SC_CODEC_ID_AV1:
return AV_CODEC_ID_AV1;
case SC_CODEC_ID_OPUS:
return AV_CODEC_ID_OPUS;
default:
LOGE("Unknown codec id 0x%08" PRIx32, codec_id);
return AV_CODEC_ID_NONE;
@@ -233,6 +236,8 @@ end:
void
sc_demuxer_init(struct sc_demuxer *demuxer, const char *name, sc_socket socket,
const struct sc_demuxer_callbacks *cbs, void *cbs_userdata) {
assert(socket != SC_SOCKET_NONE);
demuxer->name = name; // statically allocated
demuxer->socket = socket;
demuxer->sink_count = 0;