Handle repeating keycodes

Initialize "repeat" count on key events.

PR #1519 <https://github.com/Genymobile/scrcpy/pull/1519>
Refs #1013 <https://github.com/Genymobile/scrcpy/pull/1013>

Signed-off-by: Romain Vimont <rom@rom1v.com>
This commit is contained in:
xeropresence
2020-06-11 04:40:52 -04:00
committed by Romain Vimont
parent 0ba74fbd9a
commit 3c1ed5d86c
10 changed files with 45 additions and 11 deletions

View File

@@ -42,8 +42,9 @@ control_msg_serialize(const struct control_msg *msg, unsigned char *buf) {
case CONTROL_MSG_TYPE_INJECT_KEYCODE:
buf[1] = msg->inject_keycode.action;
buffer_write32be(&buf[2], msg->inject_keycode.keycode);
buffer_write32be(&buf[6], msg->inject_keycode.metastate);
return 10;
buffer_write32be(&buf[6], msg->inject_keycode.repeat);
buffer_write32be(&buf[10], msg->inject_keycode.metastate);
return 14;
case CONTROL_MSG_TYPE_INJECT_TEXT: {
size_t len =
write_string(msg->inject_text.text,

View File

@@ -44,6 +44,7 @@ struct control_msg {
struct {
enum android_keyevent_action action;
enum android_keycode keycode;
uint32_t repeat;
enum android_metastate metastate;
} inject_keycode;
struct {

View File

@@ -234,7 +234,7 @@ input_manager_process_text_input(struct input_manager *im,
static bool
convert_input_key(const SDL_KeyboardEvent *from, struct control_msg *to,
bool prefer_text) {
bool prefer_text, uint32_t repeat) {
to->type = CONTROL_MSG_TYPE_INJECT_KEYCODE;
if (!convert_keycode_action(from->type, &to->inject_keycode.action)) {
@@ -247,6 +247,7 @@ convert_input_key(const SDL_KeyboardEvent *from, struct control_msg *to,
return false;
}
to->inject_keycode.repeat = repeat;
to->inject_keycode.metastate = convert_meta_state(mod);
return true;
@@ -411,8 +412,14 @@ input_manager_process_key(struct input_manager *im,
return;
}
if (event->repeat) {
++im->repeat;
} else {
im->repeat = 0;
}
struct control_msg msg;
if (convert_input_key(event, &msg, im->prefer_text)) {
if (convert_input_key(event, &msg, im->prefer_text, im->repeat)) {
if (!controller_push_msg(controller, &msg)) {
LOGW("Could not request 'inject keycode'");
}

View File

@@ -14,6 +14,11 @@ struct input_manager {
struct controller *controller;
struct video_buffer *video_buffer;
struct screen *screen;
// SDL reports repeated events as a boolean, but Android expects the actual
// number of repetitions. This variable keeps track of the count.
unsigned repeat;
bool prefer_text;
};

View File

@@ -48,6 +48,7 @@ static struct input_manager input_manager = {
.controller = &controller,
.video_buffer = &video_buffer,
.screen = &screen,
.repeat = 0,
.prefer_text = false, // initialized later
};