Use sc_ prefix for sockets

Rename:
 - socket_t to sc_socket
 - INVALID_SOCKET to SC_INVALID_SOCKET
This commit is contained in:
Romain Vimont
2021-10-26 22:49:45 +02:00
parent eb6afe7669
commit 3adff37c2d
10 changed files with 78 additions and 73 deletions

View File

@@ -109,7 +109,7 @@ disable_tunnel(struct server *server) {
return disable_tunnel_reverse(server->serial);
}
static socket_t
static sc_socket
listen_on_port(uint16_t port) {
#define IPV4_LOCALHOST 0x7F000001
return net_listen(IPV4_LOCALHOST, port, 1);
@@ -132,7 +132,7 @@ enable_tunnel_reverse_any_port(struct server *server,
// need to try to connect until the server socket is listening on the
// device.
server->server_socket = listen_on_port(port);
if (server->server_socket != INVALID_SOCKET) {
if (server->server_socket != SC_INVALID_SOCKET) {
// success
server->local_port = port;
return true;
@@ -289,11 +289,11 @@ execute_server(struct server *server, const struct server_params *params) {
return adb_execute(server->serial, cmd, ARRAY_LEN(cmd));
}
static socket_t
static sc_socket
connect_and_read_byte(uint16_t port) {
socket_t socket = net_connect(IPV4_LOCALHOST, port);
if (socket == INVALID_SOCKET) {
return INVALID_SOCKET;
sc_socket socket = net_connect(IPV4_LOCALHOST, port);
if (socket == SC_INVALID_SOCKET) {
return SC_INVALID_SOCKET;
}
char byte;
@@ -302,17 +302,17 @@ connect_and_read_byte(uint16_t port) {
if (net_recv(socket, &byte, 1) != 1) {
// the server is not listening yet behind the adb tunnel
net_close(socket);
return INVALID_SOCKET;
return SC_INVALID_SOCKET;
}
return socket;
}
static socket_t
static sc_socket
connect_to_server(uint16_t port, uint32_t attempts, uint32_t delay) {
do {
LOGD("Remaining connection attempts: %d", (int) attempts);
socket_t socket = connect_and_read_byte(port);
if (socket != INVALID_SOCKET) {
sc_socket socket = connect_and_read_byte(port);
if (socket != SC_INVALID_SOCKET) {
// it worked!
return socket;
}
@@ -320,12 +320,12 @@ connect_to_server(uint16_t port, uint32_t attempts, uint32_t delay) {
SDL_Delay(delay);
}
} while (--attempts > 0);
return INVALID_SOCKET;
return SC_INVALID_SOCKET;
}
static void
close_socket(socket_t socket) {
assert(socket != INVALID_SOCKET);
close_socket(sc_socket socket) {
assert(socket != SC_INVALID_SOCKET);
net_shutdown(socket, SHUT_RDWR);
if (!net_close(socket)) {
LOGW("Could not close socket");
@@ -352,9 +352,9 @@ server_init(struct server *server) {
server->process_terminated = false;
server->server_socket = INVALID_SOCKET;
server->video_socket = INVALID_SOCKET;
server->control_socket = INVALID_SOCKET;
server->server_socket = SC_INVALID_SOCKET;
server->video_socket = SC_INVALID_SOCKET;
server->control_socket = SC_INVALID_SOCKET;
server->local_port = 0;
@@ -376,7 +376,7 @@ run_wait_server(void *data) {
// no need for synchronization, server_socket is initialized before this
// thread was created
if (server->server_socket != INVALID_SOCKET
if (server->server_socket != SC_INVALID_SOCKET
&& !atomic_flag_test_and_set(&server->server_socket_closed)) {
// On Linux, accept() is unblocked by shutdown(), but on Windows, it is
// unblocked by closesocket(). Therefore, call both (close_socket()).
@@ -444,7 +444,8 @@ error:
}
static bool
device_read_info(socket_t device_socket, char *device_name, struct size *size) {
device_read_info(sc_socket device_socket, char *device_name,
struct size *size) {
unsigned char buf[DEVICE_NAME_FIELD_LENGTH + 4];
ssize_t r = net_recv_all(device_socket, buf, sizeof(buf));
if (r < DEVICE_NAME_FIELD_LENGTH + 4) {
@@ -467,12 +468,12 @@ bool
server_connect_to(struct server *server, char *device_name, struct size *size) {
if (!server->tunnel_forward) {
server->video_socket = net_accept(server->server_socket);
if (server->video_socket == INVALID_SOCKET) {
if (server->video_socket == SC_INVALID_SOCKET) {
return false;
}
server->control_socket = net_accept(server->server_socket);
if (server->control_socket == INVALID_SOCKET) {
if (server->control_socket == SC_INVALID_SOCKET) {
// the video_socket will be cleaned up on destroy
return false;
}
@@ -488,14 +489,14 @@ server_connect_to(struct server *server, char *device_name, struct size *size) {
uint32_t delay = 100; // ms
server->video_socket =
connect_to_server(server->local_port, attempts, delay);
if (server->video_socket == INVALID_SOCKET) {
if (server->video_socket == SC_INVALID_SOCKET) {
return false;
}
// we know that the device is listening, we don't need several attempts
server->control_socket =
net_connect(IPV4_LOCALHOST, server->local_port);
if (server->control_socket == INVALID_SOCKET) {
if (server->control_socket == SC_INVALID_SOCKET) {
return false;
}
}
@@ -510,14 +511,14 @@ server_connect_to(struct server *server, char *device_name, struct size *size) {
void
server_stop(struct server *server) {
if (server->server_socket != INVALID_SOCKET
if (server->server_socket != SC_INVALID_SOCKET
&& !atomic_flag_test_and_set(&server->server_socket_closed)) {
close_socket(server->server_socket);
}
if (server->video_socket != INVALID_SOCKET) {
if (server->video_socket != SC_INVALID_SOCKET) {
close_socket(server->video_socket);
}
if (server->control_socket != INVALID_SOCKET) {
if (server->control_socket != SC_INVALID_SOCKET) {
close_socket(server->control_socket);
}