Use sc_ prefix for sockets
Rename: - socket_t to sc_socket - INVALID_SOCKET to SC_INVALID_SOCKET
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@@ -109,7 +109,7 @@ disable_tunnel(struct server *server) {
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return disable_tunnel_reverse(server->serial);
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}
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static socket_t
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static sc_socket
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listen_on_port(uint16_t port) {
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#define IPV4_LOCALHOST 0x7F000001
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return net_listen(IPV4_LOCALHOST, port, 1);
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@@ -132,7 +132,7 @@ enable_tunnel_reverse_any_port(struct server *server,
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// need to try to connect until the server socket is listening on the
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// device.
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server->server_socket = listen_on_port(port);
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if (server->server_socket != INVALID_SOCKET) {
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if (server->server_socket != SC_INVALID_SOCKET) {
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// success
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server->local_port = port;
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return true;
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@@ -289,11 +289,11 @@ execute_server(struct server *server, const struct server_params *params) {
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return adb_execute(server->serial, cmd, ARRAY_LEN(cmd));
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}
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static socket_t
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static sc_socket
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connect_and_read_byte(uint16_t port) {
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socket_t socket = net_connect(IPV4_LOCALHOST, port);
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if (socket == INVALID_SOCKET) {
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return INVALID_SOCKET;
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sc_socket socket = net_connect(IPV4_LOCALHOST, port);
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if (socket == SC_INVALID_SOCKET) {
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return SC_INVALID_SOCKET;
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}
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char byte;
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@@ -302,17 +302,17 @@ connect_and_read_byte(uint16_t port) {
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if (net_recv(socket, &byte, 1) != 1) {
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// the server is not listening yet behind the adb tunnel
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net_close(socket);
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return INVALID_SOCKET;
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return SC_INVALID_SOCKET;
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}
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return socket;
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}
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static socket_t
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static sc_socket
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connect_to_server(uint16_t port, uint32_t attempts, uint32_t delay) {
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do {
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LOGD("Remaining connection attempts: %d", (int) attempts);
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socket_t socket = connect_and_read_byte(port);
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if (socket != INVALID_SOCKET) {
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sc_socket socket = connect_and_read_byte(port);
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if (socket != SC_INVALID_SOCKET) {
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// it worked!
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return socket;
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}
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@@ -320,12 +320,12 @@ connect_to_server(uint16_t port, uint32_t attempts, uint32_t delay) {
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SDL_Delay(delay);
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}
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} while (--attempts > 0);
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return INVALID_SOCKET;
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return SC_INVALID_SOCKET;
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}
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static void
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close_socket(socket_t socket) {
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assert(socket != INVALID_SOCKET);
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close_socket(sc_socket socket) {
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assert(socket != SC_INVALID_SOCKET);
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net_shutdown(socket, SHUT_RDWR);
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if (!net_close(socket)) {
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LOGW("Could not close socket");
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@@ -352,9 +352,9 @@ server_init(struct server *server) {
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server->process_terminated = false;
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server->server_socket = INVALID_SOCKET;
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server->video_socket = INVALID_SOCKET;
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server->control_socket = INVALID_SOCKET;
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server->server_socket = SC_INVALID_SOCKET;
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server->video_socket = SC_INVALID_SOCKET;
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server->control_socket = SC_INVALID_SOCKET;
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server->local_port = 0;
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@@ -376,7 +376,7 @@ run_wait_server(void *data) {
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// no need for synchronization, server_socket is initialized before this
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// thread was created
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if (server->server_socket != INVALID_SOCKET
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if (server->server_socket != SC_INVALID_SOCKET
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&& !atomic_flag_test_and_set(&server->server_socket_closed)) {
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// On Linux, accept() is unblocked by shutdown(), but on Windows, it is
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// unblocked by closesocket(). Therefore, call both (close_socket()).
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@@ -444,7 +444,8 @@ error:
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}
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static bool
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device_read_info(socket_t device_socket, char *device_name, struct size *size) {
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device_read_info(sc_socket device_socket, char *device_name,
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struct size *size) {
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unsigned char buf[DEVICE_NAME_FIELD_LENGTH + 4];
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ssize_t r = net_recv_all(device_socket, buf, sizeof(buf));
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if (r < DEVICE_NAME_FIELD_LENGTH + 4) {
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@@ -467,12 +468,12 @@ bool
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server_connect_to(struct server *server, char *device_name, struct size *size) {
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if (!server->tunnel_forward) {
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server->video_socket = net_accept(server->server_socket);
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if (server->video_socket == INVALID_SOCKET) {
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if (server->video_socket == SC_INVALID_SOCKET) {
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return false;
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}
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server->control_socket = net_accept(server->server_socket);
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if (server->control_socket == INVALID_SOCKET) {
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if (server->control_socket == SC_INVALID_SOCKET) {
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// the video_socket will be cleaned up on destroy
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return false;
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}
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@@ -488,14 +489,14 @@ server_connect_to(struct server *server, char *device_name, struct size *size) {
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uint32_t delay = 100; // ms
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server->video_socket =
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connect_to_server(server->local_port, attempts, delay);
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if (server->video_socket == INVALID_SOCKET) {
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if (server->video_socket == SC_INVALID_SOCKET) {
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return false;
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}
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// we know that the device is listening, we don't need several attempts
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server->control_socket =
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net_connect(IPV4_LOCALHOST, server->local_port);
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if (server->control_socket == INVALID_SOCKET) {
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if (server->control_socket == SC_INVALID_SOCKET) {
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return false;
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}
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}
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@@ -510,14 +511,14 @@ server_connect_to(struct server *server, char *device_name, struct size *size) {
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void
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server_stop(struct server *server) {
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if (server->server_socket != INVALID_SOCKET
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if (server->server_socket != SC_INVALID_SOCKET
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&& !atomic_flag_test_and_set(&server->server_socket_closed)) {
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close_socket(server->server_socket);
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}
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if (server->video_socket != INVALID_SOCKET) {
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if (server->video_socket != SC_INVALID_SOCKET) {
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close_socket(server->video_socket);
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}
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if (server->control_socket != INVALID_SOCKET) {
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if (server->control_socket != SC_INVALID_SOCKET) {
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close_socket(server->control_socket);
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}
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