Make video_buffer more generic

The video buffer took ownership of the producer frame (so that it could
swap frames quickly).

In order to support multiple sinks plugged to the decoder, the decoded
frame must not be consumed by the display video buffer.

Therefore, move the producer and consumer frames out of the video
buffer, and use FFmpeg AVFrame refcounting to share ownership while
avoiding copies.
This commit is contained in:
Romain Vimont
2021-04-11 15:01:05 +02:00
parent 5d9e96dc4e
commit 2ddf760c09
6 changed files with 77 additions and 60 deletions

View File

@@ -378,6 +378,15 @@ screen_init(struct screen *screen, struct video_buffer *vb,
return false;
}
screen->frame = av_frame_alloc();
if (!screen->frame) {
LOGC("Could not create screen frame");
SDL_DestroyTexture(screen->texture);
SDL_DestroyRenderer(screen->renderer);
SDL_DestroyWindow(screen->window);
return false;
}
// Reset the window size to trigger a SIZE_CHANGED event, to workaround
// HiDPI issues with some SDL renderers when several displays having
// different HiDPI scaling are connected
@@ -403,6 +412,7 @@ screen_show_window(struct screen *screen) {
void
screen_destroy(struct screen *screen) {
av_frame_free(&screen->frame);
SDL_DestroyTexture(screen->texture);
SDL_DestroyRenderer(screen->renderer);
SDL_DestroyWindow(screen->window);
@@ -510,7 +520,9 @@ update_texture(struct screen *screen, const AVFrame *frame) {
static bool
screen_update_frame(struct screen *screen) {
const AVFrame *frame = video_buffer_consumer_take_frame(screen->vb);
av_frame_unref(screen->frame);
video_buffer_consume(screen->vb, screen->frame);
AVFrame *frame = screen->frame;
fps_counter_add_rendered_frame(screen->fps_counter);