Make video_buffer more generic
The video buffer took ownership of the producer frame (so that it could swap frames quickly). In order to support multiple sinks plugged to the decoder, the decoded frame must not be consumed by the display video buffer. Therefore, move the producer and consumer frames out of the video buffer, and use FFmpeg AVFrame refcounting to share ownership while avoiding copies.
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@@ -378,6 +378,15 @@ screen_init(struct screen *screen, struct video_buffer *vb,
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return false;
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}
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screen->frame = av_frame_alloc();
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if (!screen->frame) {
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LOGC("Could not create screen frame");
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SDL_DestroyTexture(screen->texture);
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SDL_DestroyRenderer(screen->renderer);
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SDL_DestroyWindow(screen->window);
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return false;
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}
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// Reset the window size to trigger a SIZE_CHANGED event, to workaround
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// HiDPI issues with some SDL renderers when several displays having
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// different HiDPI scaling are connected
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@@ -403,6 +412,7 @@ screen_show_window(struct screen *screen) {
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void
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screen_destroy(struct screen *screen) {
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av_frame_free(&screen->frame);
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SDL_DestroyTexture(screen->texture);
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SDL_DestroyRenderer(screen->renderer);
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SDL_DestroyWindow(screen->window);
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@@ -510,7 +520,9 @@ update_texture(struct screen *screen, const AVFrame *frame) {
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static bool
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screen_update_frame(struct screen *screen) {
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const AVFrame *frame = video_buffer_consumer_take_frame(screen->vb);
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av_frame_unref(screen->frame);
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video_buffer_consume(screen->vb, screen->frame);
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AVFrame *frame = screen->frame;
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fps_counter_add_rendered_frame(screen->fps_counter);
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