Rename "event" to "message"

After the recent refactorings, a "control event" is not necessarily an
"event" (it may be a "command"). Similarly, the unique "device event"
used to send the device clipboard content is more a "reponse" to the
request from the client than an "event".

Rename both to "message", and rename the message types to better
describe their intent.
This commit is contained in:
Romain Vimont
2019-05-31 14:55:11 +02:00
parent f710d76c9e
commit 28980bbc90
28 changed files with 777 additions and 778 deletions

View File

@@ -4,7 +4,7 @@
#include <stdbool.h>
#include <SDL2/SDL_events.h>
#include "control_event.h"
#include "control_msg.h"
struct complete_mouse_motion_event {
SDL_MouseMotionEvent *mouse_motion_event;
@@ -18,24 +18,24 @@ struct complete_mouse_wheel_event {
bool
input_key_from_sdl_to_android(const SDL_KeyboardEvent *from,
struct control_event *to);
struct control_msg *to);
bool
mouse_button_from_sdl_to_android(const SDL_MouseButtonEvent *from,
struct size screen_size,
struct control_event *to);
struct control_msg *to);
// the video size may be different from the real device size, so we need the
// size to which the absolute position apply, to scale it accordingly
bool
mouse_motion_from_sdl_to_android(const SDL_MouseMotionEvent *from,
struct size screen_size,
struct control_event *to);
struct control_msg *to);
// on Android, a scroll event requires the current mouse position
bool
mouse_wheel_from_sdl_to_android(const SDL_MouseWheelEvent *from,
struct position position,
struct control_event *to);
struct control_msg *to);
#endif