Wrap tick API
This avoids to use the SDL timer API directly, and will allow to handle generic ticks (possibly negative).
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@@ -1,7 +1,6 @@
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#include "fps_counter.h"
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#include <assert.h>
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#include <SDL2/SDL_timer.h>
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#include "util/log.h"
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@@ -82,11 +81,11 @@ run_fps_counter(void *data) {
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sc_cond_wait(&counter->state_cond, &counter->mutex);
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}
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while (!counter->interrupted && is_started(counter)) {
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uint32_t now = SDL_GetTicks();
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sc_tick now = sc_tick_now();
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check_interval_expired(counter, now);
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assert(counter->next_timestamp > now);
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uint32_t remaining = counter->next_timestamp - now;
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sc_tick remaining = counter->next_timestamp - now;
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// ignore the reason (timeout or signaled), we just loop anyway
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sc_cond_timedwait(&counter->state_cond, &counter->mutex, remaining);
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@@ -99,7 +98,7 @@ run_fps_counter(void *data) {
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bool
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fps_counter_start(struct fps_counter *counter) {
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sc_mutex_lock(&counter->mutex);
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counter->next_timestamp = SDL_GetTicks() + FPS_COUNTER_INTERVAL_MS;
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counter->next_timestamp = sc_tick_now() + FPS_COUNTER_INTERVAL_MS;
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counter->nr_rendered = 0;
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counter->nr_skipped = 0;
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sc_mutex_unlock(&counter->mutex);
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@@ -165,7 +164,7 @@ fps_counter_add_rendered_frame(struct fps_counter *counter) {
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}
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sc_mutex_lock(&counter->mutex);
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uint32_t now = SDL_GetTicks();
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sc_tick now = sc_tick_now();
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check_interval_expired(counter, now);
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++counter->nr_rendered;
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sc_mutex_unlock(&counter->mutex);
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@@ -178,7 +177,7 @@ fps_counter_add_skipped_frame(struct fps_counter *counter) {
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}
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sc_mutex_lock(&counter->mutex);
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uint32_t now = SDL_GetTicks();
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sc_tick now = sc_tick_now();
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check_interval_expired(counter, now);
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++counter->nr_skipped;
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sc_mutex_unlock(&counter->mutex);
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