Fix deadlock on exit if SKIP_FRAMES disabled

On exit, the renderer will not consume frames anymore, so signal the
condition variable to wake up the decoder.
This commit is contained in:
Romain Vimont
2018-02-09 08:42:39 +01:00
parent 629c296207
commit 127e56780a
5 changed files with 28 additions and 6 deletions

View File

@@ -27,6 +27,7 @@ SDL_bool frames_init(struct frames *frames) {
SDL_DestroyMutex(frames->mutex);
goto error_2;
}
frames->stopped = SDL_FALSE;
#endif
// there is initially no rendering frame, so consider it has already been
@@ -60,24 +61,23 @@ static void frames_swap(struct frames *frames) {
SDL_bool frames_offer_decoded_frame(struct frames *frames) {
mutex_lock(frames->mutex);
SDL_bool previous_frame_consumed;
#ifndef SKIP_FRAMES
// if SKIP_FRAMES is disabled, then the decoder must wait for the current
// frame to be consumed
while (!frames->rendering_frame_consumed) {
while (!frames->rendering_frame_consumed && !frames->stopped) {
cond_wait(frames->rendering_frame_consumed_cond, frames->mutex);
}
// by definition, we are not skipping the frames
previous_frame_consumed = SDL_TRUE;
#else
previous_frame_consumed = frames->rendering_frame_consumed;
if (!previous_frame_consumed) {
if (!frames->rendering_frame_consumed) {
SDL_LogDebug(SDL_LOG_CATEGORY_RENDER, "Skip frame");
}
#endif
frames_swap(frames);
SDL_bool previous_frame_consumed = frames->rendering_frame_consumed;
frames->rendering_frame_consumed = SDL_FALSE;
mutex_unlock(frames->mutex);
return previous_frame_consumed;
}
@@ -92,3 +92,15 @@ const AVFrame *frames_consume_rendered_frame(struct frames *frames) {
#endif
return frames->rendering_frame;
}
void frames_stop(struct frames *frames) {
#ifdef SKIP_FRAMES
(void) frames; // unused
#else
mutex_lock(frames->mutex);
frames->stopped = SDL_TRUE;
mutex_unlock(frames->mutex);
// wake up blocking wait
cond_signal(frames->rendering_frame_consumed_cond);
#endif
}