Fix deadlock on exit if SKIP_FRAMES disabled
On exit, the renderer will not consume frames anymore, so signal the condition variable to wake up the decoder.
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@@ -27,6 +27,7 @@ SDL_bool frames_init(struct frames *frames) {
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SDL_DestroyMutex(frames->mutex);
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goto error_2;
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}
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frames->stopped = SDL_FALSE;
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#endif
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// there is initially no rendering frame, so consider it has already been
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@@ -60,24 +61,23 @@ static void frames_swap(struct frames *frames) {
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SDL_bool frames_offer_decoded_frame(struct frames *frames) {
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mutex_lock(frames->mutex);
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SDL_bool previous_frame_consumed;
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#ifndef SKIP_FRAMES
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// if SKIP_FRAMES is disabled, then the decoder must wait for the current
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// frame to be consumed
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while (!frames->rendering_frame_consumed) {
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while (!frames->rendering_frame_consumed && !frames->stopped) {
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cond_wait(frames->rendering_frame_consumed_cond, frames->mutex);
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}
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// by definition, we are not skipping the frames
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previous_frame_consumed = SDL_TRUE;
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#else
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previous_frame_consumed = frames->rendering_frame_consumed;
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if (!previous_frame_consumed) {
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if (!frames->rendering_frame_consumed) {
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SDL_LogDebug(SDL_LOG_CATEGORY_RENDER, "Skip frame");
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}
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#endif
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frames_swap(frames);
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SDL_bool previous_frame_consumed = frames->rendering_frame_consumed;
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frames->rendering_frame_consumed = SDL_FALSE;
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mutex_unlock(frames->mutex);
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return previous_frame_consumed;
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}
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@@ -92,3 +92,15 @@ const AVFrame *frames_consume_rendered_frame(struct frames *frames) {
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#endif
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return frames->rendering_frame;
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}
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void frames_stop(struct frames *frames) {
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#ifdef SKIP_FRAMES
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(void) frames; // unused
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#else
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mutex_lock(frames->mutex);
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frames->stopped = SDL_TRUE;
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mutex_unlock(frames->mutex);
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// wake up blocking wait
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cond_signal(frames->rendering_frame_consumed_cond);
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#endif
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}
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