Use static maps to convert input events
This improves readability (hopefully). PR #2831 <https://github.com/Genymobile/scrcpy/pull/2831>
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@@ -6,6 +6,7 @@
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#include "android/input.h"
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#include "control_msg.h"
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#include "controller.h"
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#include "util/intmap.h"
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#include "util/log.h"
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/** Downcast mouse processor to sc_mouse_inject */
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@@ -32,25 +33,37 @@ convert_mouse_buttons(uint32_t state) {
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return buttons;
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}
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#define MAP(FROM, TO) case FROM: *to = TO; return true
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#define FAIL default: return false
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static bool
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convert_mouse_action(SDL_EventType from, enum android_motionevent_action *to) {
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switch (from) {
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MAP(SDL_MOUSEBUTTONDOWN, AMOTION_EVENT_ACTION_DOWN);
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MAP(SDL_MOUSEBUTTONUP, AMOTION_EVENT_ACTION_UP);
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FAIL;
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static const struct sc_intmap_entry actions[] = {
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{SDL_MOUSEBUTTONDOWN, AMOTION_EVENT_ACTION_DOWN},
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{SDL_MOUSEBUTTONUP, AMOTION_EVENT_ACTION_UP},
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};
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const struct sc_intmap_entry *entry = SC_INTMAP_FIND_ENTRY(actions, from);
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if (entry) {
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*to = entry->value;
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return true;
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}
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return false;
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}
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static bool
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convert_touch_action(SDL_EventType from, enum android_motionevent_action *to) {
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switch (from) {
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MAP(SDL_FINGERMOTION, AMOTION_EVENT_ACTION_MOVE);
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MAP(SDL_FINGERDOWN, AMOTION_EVENT_ACTION_DOWN);
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MAP(SDL_FINGERUP, AMOTION_EVENT_ACTION_UP);
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FAIL;
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static const struct sc_intmap_entry actions[] = {
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{SDL_FINGERMOTION, AMOTION_EVENT_ACTION_MOVE},
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{SDL_FINGERDOWN, AMOTION_EVENT_ACTION_DOWN},
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{SDL_FINGERUP, AMOTION_EVENT_ACTION_UP},
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};
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const struct sc_intmap_entry *entry = SC_INTMAP_FIND_ENTRY(actions, from);
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if (entry) {
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*to = entry->value;
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return true;
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}
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return false;
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}
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static bool
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