Split socket creation and connect/listen

This will allow to assign the socket to a variable before connecting or
listening, so that it can be interrupted from another thread.
This commit is contained in:
Romain Vimont
2021-10-31 22:01:57 +01:00
parent ed19901db1
commit 0bfa75a48b
3 changed files with 57 additions and 42 deletions

View File

@@ -116,10 +116,10 @@ disable_tunnel(struct server *server) {
return ok;
}
static sc_socket
listen_on_port(uint16_t port) {
static bool
listen_on_port(sc_socket socket, uint16_t port) {
#define IPV4_LOCALHOST 0x7F000001
return net_listen(IPV4_LOCALHOST, port, 1);
return net_listen(socket, IPV4_LOCALHOST, port, 1);
}
static bool
@@ -138,13 +138,18 @@ enable_tunnel_reverse_any_port(struct server *server,
// client can listen before starting the server app, so there is no
// need to try to connect until the server socket is listening on the
// device.
sc_socket server_socket = listen_on_port(port);
sc_socket server_socket = net_socket();
if (server_socket != SC_INVALID_SOCKET) {
// success
server->server_socket = server_socket;
server->local_port = port;
server->tunnel_enabled = true;
return true;
bool ok = listen_on_port(server_socket, port);
if (ok) {
// success
server->server_socket = server_socket;
server->local_port = port;
server->tunnel_enabled = true;
return true;
}
net_close(server_socket);
}
// failure, disable tunnel and try another port
@@ -299,11 +304,11 @@ execute_server(struct server *server, const struct server_params *params) {
return adb_execute(server->serial, cmd, ARRAY_LEN(cmd));
}
static sc_socket
connect_and_read_byte(uint16_t port) {
sc_socket socket = net_connect(IPV4_LOCALHOST, port);
if (socket == SC_INVALID_SOCKET) {
return SC_INVALID_SOCKET;
static bool
connect_and_read_byte(sc_socket socket, uint16_t port) {
bool ok = net_connect(socket, IPV4_LOCALHOST, port);
if (!ok) {
return false;
}
char byte;
@@ -311,20 +316,25 @@ connect_and_read_byte(uint16_t port) {
// is not listening, so read one byte to detect a working connection
if (net_recv(socket, &byte, 1) != 1) {
// the server is not listening yet behind the adb tunnel
net_close(socket);
return SC_INVALID_SOCKET;
return false;
}
return socket;
return true;
}
static sc_socket
connect_to_server(uint16_t port, uint32_t attempts, uint32_t delay) {
do {
LOGD("Remaining connection attempts: %d", (int) attempts);
sc_socket socket = connect_and_read_byte(port);
sc_socket socket = net_socket();
if (socket != SC_INVALID_SOCKET) {
// it worked!
return socket;
bool ok = connect_and_read_byte(socket, port);
if (ok) {
// it worked!
return socket;
}
net_close(socket);
}
if (attempts) {
SDL_Delay(delay);
@@ -463,10 +473,15 @@ server_connect_to(struct server *server, struct server_info *info) {
}
// we know that the device is listening, we don't need several attempts
control_socket = net_connect(IPV4_LOCALHOST, server->local_port);
control_socket = net_socket();
if (control_socket == SC_INVALID_SOCKET) {
goto fail;
}
bool ok = net_connect(control_socket, IPV4_LOCALHOST,
server->local_port);
if (!ok) {
goto fail;
}
}
// we don't need the adb tunnel anymore