Forward action button to device
On click event, only the whole buttons state was passed to the device. In addition, on ACTION_DOWN and ACTION_UP, pass the button associated to the action. Refs #3635 <https://github.com/Genymobile/scrcpy/issues/3635> Co-authored-by: Romain Vimont <rom@rom1v.com> Signed-off-by: Romain Vimont <rom@rom1v.com>
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Romain Vimont
parent
07806ba915
commit
0afef0c634
@@ -117,8 +117,9 @@ sc_control_msg_serialize(const struct sc_control_msg *msg, unsigned char *buf) {
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uint16_t pressure =
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sc_float_to_u16fp(msg->inject_touch_event.pressure);
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sc_write16be(&buf[22], pressure);
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sc_write32be(&buf[24], msg->inject_touch_event.buttons);
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return 28;
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sc_write32be(&buf[24], msg->inject_touch_event.action_button);
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sc_write32be(&buf[28], msg->inject_touch_event.buttons);
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return 32;
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case SC_CONTROL_MSG_TYPE_INJECT_SCROLL_EVENT:
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write_position(&buf[1], &msg->inject_scroll_event.position);
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int16_t hscroll =
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@@ -179,22 +180,25 @@ sc_control_msg_log(const struct sc_control_msg *msg) {
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if (pointer_name) {
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// string pointer id
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LOG_CMSG("touch [id=%s] %-4s position=%" PRIi32 ",%" PRIi32
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" pressure=%f buttons=%06lx",
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" pressure=%f action_button=%06lx buttons=%06lx",
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pointer_name,
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MOTIONEVENT_ACTION_LABEL(action),
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msg->inject_touch_event.position.point.x,
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msg->inject_touch_event.position.point.y,
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msg->inject_touch_event.pressure,
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(long) msg->inject_touch_event.action_button,
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(long) msg->inject_touch_event.buttons);
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} else {
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// numeric pointer id
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LOG_CMSG("touch [id=%" PRIu64_ "] %-4s position=%" PRIi32 ",%"
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PRIi32 " pressure=%f buttons=%06lx",
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PRIi32 " pressure=%f action_button=%06lx"
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" buttons=%06lx",
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id,
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MOTIONEVENT_ACTION_LABEL(action),
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msg->inject_touch_event.position.point.x,
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msg->inject_touch_event.position.point.y,
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msg->inject_touch_event.pressure,
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(long) msg->inject_touch_event.action_button,
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(long) msg->inject_touch_event.buttons);
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}
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break;
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@@ -65,6 +65,7 @@ struct sc_control_msg {
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} inject_text;
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struct {
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enum android_motionevent_action action;
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enum android_motionevent_buttons action_button;
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enum android_motionevent_buttons buttons;
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uint64_t pointer_id;
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struct sc_position position;
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@@ -339,6 +339,7 @@ simulate_virtual_finger(struct sc_input_manager *im,
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im->forward_all_clicks ? POINTER_ID_VIRTUAL_MOUSE
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: POINTER_ID_VIRTUAL_FINGER;
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msg.inject_touch_event.pressure = up ? 0.0f : 1.0f;
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msg.inject_touch_event.action_button = 0;
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msg.inject_touch_event.buttons = 0;
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if (!sc_controller_push_msg(im->controller, &msg)) {
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@@ -93,6 +93,7 @@ sc_mouse_processor_process_mouse_click(struct sc_mouse_processor *mp,
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.pointer_id = event->pointer_id,
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.position = event->position,
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.pressure = event->action == SC_ACTION_DOWN ? 1.f : 0.f,
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.action_button = convert_mouse_buttons(event->button),
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.buttons = convert_mouse_buttons(event->buttons_state),
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},
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};
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