Extract sc_display from sc_screen
Move the display code to a separate component.
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37
app/src/display.h
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37
app/src/display.h
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#ifndef SC_DISPLAY_H
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#define SC_DISPLAY_H
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#include "common.h"
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#include <stdbool.h>
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#include <libavformat/avformat.h>
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#include <SDL2/SDL.h>
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#include "coords.h"
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#include "opengl.h"
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struct sc_display {
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SDL_Renderer *renderer;
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SDL_Texture *texture;
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struct sc_opengl gl;
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bool mipmaps;
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};
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bool
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sc_display_init(struct sc_display *display, SDL_Window *window, bool mipmaps);
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void
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sc_display_destroy(struct sc_display *display);
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bool
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sc_display_set_texture_size(struct sc_display *display, struct sc_size size);
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bool
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sc_display_update_texture(struct sc_display *display, const AVFrame *frame);
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bool
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sc_display_render(struct sc_display *display, const SDL_Rect *geometry,
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unsigned rotation);
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#endif
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