Use sc_prefix for fps counter

This commit is contained in:
Romain Vimont
2022-02-17 19:55:14 +01:00
parent 85edba20e7
commit 03705b828b
5 changed files with 42 additions and 42 deletions

View File

@@ -347,7 +347,7 @@ sc_video_buffer_on_new_frame(struct sc_video_buffer *vb, bool previous_skipped,
bool need_new_event;
if (previous_skipped) {
fps_counter_add_skipped_frame(&screen->fps_counter);
sc_fps_counter_add_skipped_frame(&screen->fps_counter);
// The EVENT_NEW_FRAME triggered for the previous frame will consume
// this new frame instead, unless the previous event failed
need_new_event = screen->event_failed;
@@ -402,7 +402,7 @@ sc_screen_init(struct sc_screen *screen,
goto error_destroy_video_buffer;
}
if (!fps_counter_init(&screen->fps_counter)) {
if (!sc_fps_counter_init(&screen->fps_counter)) {
goto error_stop_and_join_video_buffer;
}
@@ -534,7 +534,7 @@ error_destroy_renderer:
error_destroy_window:
SDL_DestroyWindow(screen->window);
error_destroy_fps_counter:
fps_counter_destroy(&screen->fps_counter);
sc_fps_counter_destroy(&screen->fps_counter);
error_stop_and_join_video_buffer:
sc_video_buffer_stop(&screen->vb);
sc_video_buffer_join(&screen->vb);
@@ -573,13 +573,13 @@ sc_screen_hide_window(struct sc_screen *screen) {
void
sc_screen_interrupt(struct sc_screen *screen) {
sc_video_buffer_stop(&screen->vb);
fps_counter_interrupt(&screen->fps_counter);
sc_fps_counter_interrupt(&screen->fps_counter);
}
void
sc_screen_join(struct sc_screen *screen) {
sc_video_buffer_join(&screen->vb);
fps_counter_join(&screen->fps_counter);
sc_fps_counter_join(&screen->fps_counter);
}
void
@@ -591,7 +591,7 @@ sc_screen_destroy(struct sc_screen *screen) {
SDL_DestroyTexture(screen->texture);
SDL_DestroyRenderer(screen->renderer);
SDL_DestroyWindow(screen->window);
fps_counter_destroy(&screen->fps_counter);
sc_fps_counter_destroy(&screen->fps_counter);
sc_video_buffer_destroy(&screen->vb);
}
@@ -701,7 +701,7 @@ sc_screen_update_frame(struct sc_screen *screen) {
sc_video_buffer_consume(&screen->vb, screen->frame);
AVFrame *frame = screen->frame;
fps_counter_add_rendered_frame(&screen->fps_counter);
sc_fps_counter_add_rendered_frame(&screen->fps_counter);
struct sc_size new_frame_size = {frame->width, frame->height};
if (!prepare_for_frame(screen, new_frame_size)) {