Use sc_prefix for fps counter
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@@ -9,7 +9,7 @@
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#include "util/thread.h"
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struct fps_counter {
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struct sc_fps_counter {
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sc_thread thread;
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sc_mutex mutex;
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sc_cond state_cond;
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@@ -28,32 +28,32 @@ struct fps_counter {
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};
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bool
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fps_counter_init(struct fps_counter *counter);
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sc_fps_counter_init(struct sc_fps_counter *counter);
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void
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fps_counter_destroy(struct fps_counter *counter);
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sc_fps_counter_destroy(struct sc_fps_counter *counter);
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bool
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fps_counter_start(struct fps_counter *counter);
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sc_fps_counter_start(struct sc_fps_counter *counter);
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void
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fps_counter_stop(struct fps_counter *counter);
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sc_fps_counter_stop(struct sc_fps_counter *counter);
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bool
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fps_counter_is_started(struct fps_counter *counter);
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sc_fps_counter_is_started(struct sc_fps_counter *counter);
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// request to stop the thread (on quit)
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// must be called before fps_counter_join()
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// must be called before sc_fps_counter_join()
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void
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fps_counter_interrupt(struct fps_counter *counter);
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sc_fps_counter_interrupt(struct sc_fps_counter *counter);
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void
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fps_counter_join(struct fps_counter *counter);
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sc_fps_counter_join(struct sc_fps_counter *counter);
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void
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fps_counter_add_rendered_frame(struct fps_counter *counter);
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sc_fps_counter_add_rendered_frame(struct sc_fps_counter *counter);
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void
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fps_counter_add_skipped_frame(struct fps_counter *counter);
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sc_fps_counter_add_skipped_frame(struct sc_fps_counter *counter);
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#endif
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