Use sc_prefix for fps counter

This commit is contained in:
Romain Vimont
2022-02-17 19:55:14 +01:00
parent 85edba20e7
commit 03705b828b
5 changed files with 42 additions and 42 deletions

View File

@@ -9,7 +9,7 @@
#include "util/thread.h"
struct fps_counter {
struct sc_fps_counter {
sc_thread thread;
sc_mutex mutex;
sc_cond state_cond;
@@ -28,32 +28,32 @@ struct fps_counter {
};
bool
fps_counter_init(struct fps_counter *counter);
sc_fps_counter_init(struct sc_fps_counter *counter);
void
fps_counter_destroy(struct fps_counter *counter);
sc_fps_counter_destroy(struct sc_fps_counter *counter);
bool
fps_counter_start(struct fps_counter *counter);
sc_fps_counter_start(struct sc_fps_counter *counter);
void
fps_counter_stop(struct fps_counter *counter);
sc_fps_counter_stop(struct sc_fps_counter *counter);
bool
fps_counter_is_started(struct fps_counter *counter);
sc_fps_counter_is_started(struct sc_fps_counter *counter);
// request to stop the thread (on quit)
// must be called before fps_counter_join()
// must be called before sc_fps_counter_join()
void
fps_counter_interrupt(struct fps_counter *counter);
sc_fps_counter_interrupt(struct sc_fps_counter *counter);
void
fps_counter_join(struct fps_counter *counter);
sc_fps_counter_join(struct sc_fps_counter *counter);
void
fps_counter_add_rendered_frame(struct fps_counter *counter);
sc_fps_counter_add_rendered_frame(struct sc_fps_counter *counter);
void
fps_counter_add_skipped_frame(struct fps_counter *counter);
sc_fps_counter_add_skipped_frame(struct sc_fps_counter *counter);
#endif